Kena herself is very likeable, but it seems like a lot of the focus is on the other characters within the game, leaving her own personal journey through it to a secondary role. They remind me a bit of korok kids from Zelda, Totoro and the forest spirits from Studio Ghibli’s Princess Mononoke. With you are the rot, small creatures of the forest that you find hidden left and right and they follow you wherever you go helping in your mission. But to get there, you must also help the souls of some of the inhabitants who perished due to the events that happened before the heroine’s arrival. Your goal is to reach the temple located at the top of the nearest mountain to cure the infection. However, the forest where Kena is located is facing a strange infection and strange monsters have begun to invade the lush greenery. Kena’s job is to find these souls and help them pass on to the afterlife. Some souls have difficulty crossing over from the physical world to the other side, sometimes due to traumatic death, sometimes due to things they feel they haven’t had time to finish or regrets for certain actions they did while alive that led to their death or the death of others. Kena follows the journey of the eponymous heroine who is a soul guide. This is true with Ember Lab’s Kena: Bridge of Spirits, which makes excellent use of its available budget with spectacular results. And yet, it really is so beautiful, to the point where it puts the glasses on the big AAA productions. Sometimes you see an indie and you’re like… “no way”.
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